Is there a way for owners of the GFWL version to redeem their serial numbers on steam? 3. H2 games was not the publisher of the original BlazBlue CT game on games for windows live. Does h2 games plan to patch in online play in the future? 2. It really is a joy to see the game available on a popular platform however I have a few questions: 1. Hi, Thank you so much for porting BlazBlue calamity trigger to steam. Announcements will be made when details are confirmed. ![]() There are ongoing internal discussions regarding other titles of Arc System Works. Unfortunatley, H2 Interactive did not acquire any responsibilities regarding retail versions released by other companies and therefore, we are not able to offer any compensations for retail purchases.ģ. Our best interest is to satisfy our fans and we hope to make the game more enjoyable with future updates, but no plans have been confirmed yet.Ģ. Please see our response to your questions below.ġ. Thank you for your kind words and your interest in BlazBlue: Calamity Trigger. ![]() ![]() Not sure anyone cares, but you can add H2 interactive to the list of companies who want to get more BlazBlue on steam: While there are obvious benefits to appealing to as many different markets as possible, when it concerns a game in a genre that requires an active community of players (fighters, MMOs, multiplayer-centric FPS titles, etc.), I think you're better off targeting the largest single group of players out there, even if it means excluding a few people.īesides, how many hardcore fighting game fans out there own a PC but not at least one console? While I was initially disappointed that ASW opted not to port CP to the 360, part of me is glad the entire community is going to be funneled onto one system (for the sake of argument let's pretend the Vita port doesn't count) rather than being spread out across two or three. The more options you have for playing a game, the less chance there is that someone will have chosen the same option as you at the same time. My only issue with PC ports of fighting games that have an online component is that every new port further divides the playerbase and subsequently shortens the lifespan of a title on any given platform.
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